i was able to get past that story screen but it was definitely not inuitive whatsoever, so you should probably include something in the game to lead the player to use the arrow keys to scroll that text. a big thing i noticed was that the terrain sprites didn't match up with the collision every time, especially with the slopes in the second level, and overall it creates a less cohesive visual identity to the game. on top of that the fullscreen doesn't really work as intended it seems, in godot you can change the project settings and the fullscreen options to change that. lastly, the excessive use of generative AI is disheartening to see and it kind of hurts the environmental message that the game says it is about, however, i hope you continue to make more things and more independently in the future.