
You used to land on a planet and walk across a surface.
Now the surface has its own schedule.
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VOLCANIC WORLDS
There is a real caldera in the terrain, and it erupts on its own — glowing rock thrown along arcs, ash, red underlight on everything.
It won’t punish you for landing. Eruptions open on a cooldown, and no throw is aimed at your feet or crosses the pad.
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ICE WORLDS
The cryo storm comes to you.
Outer band takes your visibility. Middle band takes your footing. The eye lifts you off the ground.
There is always a way out: the outward pull is slower than a walking pilot. That invariant is checked on every build.
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LAVA WORLDS
The shore moves. The crust heaves.
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THE LANDING THAT NEVER RAN
The descent sequence was written several versions ago. Eight stages, a rig, landing-site search.
It never executed once. The router logged “nobody answered” every single time, then opened the world with the ship already parked on the ground.
Now you actually come down under thrust: gear, flare, struts compressing, dust, engines spinning down.
No black screen. No white flash.
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MUSIC THAT KNOWS WHEN TO STOP
Five tracks plus the title theme. One to four minutes between them, sometimes longer — silence, not dead air.
Combat takes the music immediately, but only real combat. One distant contact is not a fight.
Coming out, you get a five-to-ten second tail instead of a cut. Never the same track twice in a row.
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ALL FIVE SHIPS REBUILT IN BLENDER
Every animation ported. Silhouettes, scale, hitboxes and balance untouched — projectile origins didn’t move.
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ALSO IN 1.6.8
- Positional audio in space
- Hitboxes on ground objects and the lander
- A suit built for each biome
- Terrain at three scales on every planet
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Download Voidfall 1.6.8 — free / name your own price
If a storm ever traps you with no way out, tell me — that one is supposed to be mathematically impossible.