I like the setup and the randomness a lot. Also the treasures make a lot of sense, the module is clearly written, the map is quite small and I think you should offer a bigger one without the numbers on the product page as it seems quite important to have it on the [digital] table.
I like the zine a lot.
All in all I’m concerned it is too ‘easy’. With four players the group can man the important entrances. My players would just grab everything and place it near to another. If they even got hints beforehand they would man that station with everything they’ve got.
I think there need to by some railings (Hope that’s the correct term) why some optimizations would not works: “Noone can be in Petunia’s room, are you mad?”, “I cannot sleep if there’s noise.”, “The flower would loose their petals if moved inside.”, ….
Of course I can be wrong and this has already been playtested and the hints for the players make this doable in the first place :-D