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(+1)

First off, wanted to say making a game in pygame is insanely amibitious and, really fucking hard, and the game itself is pretty cute and jam sized for what it is. I think you all scoped appropriately, had a good premise, and a good execution of that premise. I do think the choice of making it in pygame likely led to some unexpected hindrances that I would love to hear about that likely wouldnt have happened if you all chose a different engine... anyway! good stuff! left some observations on bugs and crashed of my playthrough below, used the windows build:

Bug Observations: volume settings do not update until settings menu is closed. changing body parts for the body doesnt appear to have an option to close the choose body parts screen after selection, the fact movement is still present was also unclear. Dash doesnt appear bound by default? maybe I just messed up on accident.

Also received the below crash on the final boss fight:

and the following crash upon beating it:

oh, the first bug i've tried to fix many times (also dash not being bound is a new one for me) but the second bug (the yuri segfault) is intentional ehe. i hope it was fun despite the problems awawawa