Nice clean well-thought-through module. I like how much potential there is in the downtime and general setting for the players to cause chaos, even though they may never find those elements if they just focus on getting through the combat and resting in between. I don't think I understand the effort checks - as the fights (for example) just say to use your normal system, I think it'd be more natural to say the same for the kinds of tasks mentioned here. Otherwise seems very playable though!
Viewing post in Challenge of Champions jam comments
Thanks so much for taking a look! Yeah - my intent was that it would be a fairly flexible scaffolding where you could have more of an arena fight - if that's what the players chose, or scheme and plot to escape / subvert the arena. Appreciate the feedback also, something to keep in mind as I edit the final version 🐺👍