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This is of course beautiful to look at and a great creature concept.

The module itself is quite railroady (but that’s somehow ok because of the creatures steering the PCs and thus the players) and veers right into fairytale-surrealism. The further it goes the more disorienting the locations and puzzles get.

At the end we’re in a room in a house of a woman we just killed, but there are many creatures peacfully sleeping there.

Perhaps I went in with a point crawl or classic adventure mindset but a funhouse dungeon direction would be more fitting to get it.

The Mylingars in their playful wickedness plus their mechanics are very nicely done! Love them!