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(1 edit) (+1)

Had fun playing! I really like the ships and projectiles! 

Some minor things I found: 

1. The tutorial froze after pressings A
2. The difficulty ramp seems intense I probably am missing something from the tutorial but I think the first level could defiantly be slowed down a bit imo but could just be losing my touch idk lol!
3. The back ground might benefit from a bit less clutter 
4. The space ships would look even better with some type soft shadow gradient, and some soft back glow as well
5. The dropped power ups the same! Just to help them stand out from the background a bit more 

Had a bunch of fun playing, and  just wanted to give some hopefully helpful dev to dev advice! 

I will take these things into consideration!

When you are talking about the gradient and glow, are you referring to the stroke / edges of the sprites? And like some offset area around the sprite edges themselves? I did have post processing effects, but I removed them though, in hopes to get better performance on the browser (like bloom). The difficulty ramp definitely needs some work. I need more player feedback before I figure out what to adjust. I feel like I was trying to balance it with ship integrity, restoration drops, and the use of the Barrel Roll.

Appreciate the feedback, thanks for playing!! ✌️