First off, really love this plugin!
Keeping in mind that I'm new to 3D development, my question is, Is it possible to edit the vertex colors of a mesh and then update the mesh in blender, for example by extruding a single face, save the mesh, and update it in godot? Currently, after applying any vertex colors and then altering the mesh in blender, the mesh in godot doesn't change.
I'm not sure if this is just a fundamental limitation or if I'm doing something wrong. Also, I'm using .blend files directly in godot.
