Hadfun, would be great more weapons.
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AI Tools Used
Claude (Anthropic) - wrote 100% of the game code: engine loop, procedural coastline charting, enemy AI, the two charge economies, save/resume, and the HTML5/Canvas rendering. No game engine or framework was used; it is hand-written vanilla JS.
OpenAI gpt-image-2 - generated the cover illustration only. All in-game art is drawn procedurally in Canvas by code, not generated.
ZzFX (Frank Force, MIT) - all sound is self-contained procedural synthesis in code. No AI audio generation and no external audio datasets were used.
All design, writing and copy were AI-assisted. The itch listing carries the matching disclosure: AI generated = yes, with Code, Graphics and Text ticked and Audio deliberately unticked, per itch's own quality guidelines on self-contained procedural synthesis.










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