It was just Blender MCP with Claude Code driving it.
The taser is just part of the guard disguise, each disguise needs its own prop to go with the color. Mask for guests, taser for guards, drink tray for waiters and a chef's hat for the cooks.
Thanks for the kind words. I did not make the art or models by hand, I used AI to generate the models based on the portraits that gamelabstudio.co generated for me.
As for how to progress, you don't actually need to steal anything from the guest if you find it too hard, just get the key card in the kitchen, the bottle from the bar and find a way to bring either the turkey or the champagne fountain to the exit. It's going to be tricky to move because people will be suspicious while you hold it.
If you do want to steal the guests items, you just need to avoid the guard for a few seconds before they forget about you. Try running back to the room you started in.
You can't actually hurt anyone, I wanted to avoid combat as much as possible.
Thanks for the feedback!
For the music, I really only had to ask claude the one time, and I didn't even give it much of a prompt, just "we need to add music" and it handled the rest. I think it was during the week that they were letting people use the newest model for free so that could have been why it turned out so well.
This was actually really fun once I got over how hard it was to aim with the mouse. It could really use a cross-hair or something. Good music, good art (in the intro at least) and that fun vampire survivor inspired game play give this high marks. I could have stood to hear more about how you used AI to make this all.
That's an impressive amount of AI use. I enjoyed the puzzle aspect of the game. There was a fair bit of AI voice to it but that's kind of the point of the jam so I'm not taking marks off for that. It could have done with some music. AI could have totally generated it. Maybe an idea for the next one.
gamelabstudio.co was alright when using it manually, it guides you through the process of making the images or animations you are looking for but once I got Claude talking directly to it, the process became much more useful. Claude was able to drive the whole process and do thing like run tests for different prompt language to find the best fit for the style I wanted, it took about 6 credits to find the right style and then each image was coming out exactly as I wanted it. I only had to go back and replace one generated image because it was wanted to use an SS uniform for one of the enemies and that was not the vibe I wanted :P
Nice. The lighting was good, especially the clouds. I was a bit confused about "staying out of the moonlight" at first because it seemed I spawned in the moonlight but I figured it out eventually. One thing that was a bit odd was the camera seemed to want to rotate on it's own and I had to keep pulling it back in the direction i wanted to go.
All in all a fun little game.