This was actually really fun once I got over how hard it was to aim with the mouse. It could really use a cross-hair or something. Good music, good art (in the intro at least) and that fun vampire survivor inspired game play give this high marks. I could have stood to hear more about how you used AI to make this all.
Viewing post in Void Wake: Signal Reclamation jam comments
Thanks for the feedback, I'll definitely look into working on the aiming with the mouse and adding a cross-hair both are great ideas. I have a major update coming in that will include coop. A better story addon for 20 more levels and a new mapping system for the story level selection. I will also have other fixes for bugs that were reported. As far as the AI, I used multiple different AI platforms to help with the process. For sprites or the painted version if you didn't test that out its in the settings. I use AI to make the ships. I then took those ships into my graphics editor and adjusted most of them and cleared out all of the backgrounds as much as possible and ended up with some enemies and ships that I actually liked. I'm not a graphics artist specifically or music producer of any kind. I actually created music with AI riffusion long ago and edited it once I got it onto my machine. Then used it for this game. And as far as the code I did most of it but ran into some issues and had AI help me with my bugs and the pieces I was struggling with. The ultimate goal once I get my main editing pc working again is to recreate this game in Unreal Engine from scratch with updated graphics and special effects. All done by myself instead of using AI to help.