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Hand Crank's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #4 | 4.273 | 4.273 |
| Fun | #9 | 3.636 | 3.636 |
| AI Usage | #9 | 4.000 | 4.000 |
| Overall | #14 | 3.636 | 3.636 |
| Audio | #21 | 3.545 | 3.545 |
| Graphics | #36 | 3.545 | 3.545 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
AI Tools Used
I used Astrocade for all aspects of the game development , i also used Gemini for prompt engineering.
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Comments
Screen goes dark after a while in the bank safe. The art is ok.
Very Nice, I like the diegetic feel of the menus, and the tight mini-games feel, the sfx can be a bit harsh, but overall a solid creation!
Cool idle game that feels right. But the crank sometimes just stuck.
I agree that using the mouse can become a little uncomfortable for the wrist when turning the crank quickly. I imagine this would feel much more natural on a mobile touch screen. Still, it is a very cool concept!
very cool and additive game. i hurt my wrist a bit from playing so much but it was worth it. great polish and easy to understand how to play. great usage of theme also. id like to be able to flip off the light to save some charge.
very cool and additive game. i hurt my wrist a bit from playing so much but it was worth it. great polish and easy to understand how to play. great usage of theme also. id like to be able to flip off the light to save some charge.
Fun game. I’ll have to check out Astrocade. Seems cool.
I do love when numbers go up. And the numbers do go up. An incremental escape room like this is a good idea to build on. I really like this idea as the tutorial to a larger game. I did have some difficulty getting out of the upgrade screen from time to time, but it always worked eventually.
i like what you did with the theme here!
Very fun and very clean overall, with great visuals. The core mechanic works really well, and I could easily see this being expanded into a bigger game with different rewards, vault types, power-ups, upgrades, etc. It would also make a great mini-game inside a point-and-click adventure.
My one real issue was the Work Order upgrade page, the text color blends too much into the paper background, so it’s difficult to read.
Otherwise, I had a lot of fun with this. Simple concept, satisfying mechanic, and plenty of room to grow.