The game's design—specifically its pacing and systems—felt like a combination of *Hell After School* 1 and 2, which you created previously.
While the game's core mechanics are solid, there are noticeable minor issues—such as certain drop-down platforms being too narrow to navigate easily, and her hitbox being skewed so far to the left that melee attacks in that direction are practically useless.
I guess the only other thing is that the enemy who grants you powers in the starting save room is just kind of floating there (lol). But it was a really great game—I'm looking forward to the finished version!
(I’d love for them to add more elements involving parasites or infections, and maybe even things like urethral penetration. Haha.)
