This project and the approach you’ve taken are a bit unconventional. Usually, games like this operate within a fairly set framework, but here, you can freely move interactive objects—like doors or computers—around with your mouse. I actually spent a few minutes just playing around with that once I realized it! (haha) You’ve explored some rather dark themes in your previous work, but this feels… raw, in a way. Regardless, one thing I can say for sure is that I’m grateful you’re still here—and that, despite how difficult things may be, you’re continuing to share your games and wonderful artwork with us.

N0thing there
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Hive Rebirth community · Created a new topic It was a wonderful piece of work... It’s still just a demo, but I’m looking forward to seeing how it shapes up in the final version.
The game's design—specifically its pacing and systems—felt like a combination of *Hell After School* 1 and 2, which you created previously.
While the game's core mechanics are solid, there are noticeable minor issues—such as certain drop-down platforms being too narrow to navigate easily, and her hitbox being skewed so far to the left that melee attacks in that direction are practically useless.
I guess the only other thing is that the enemy who grants you powers in the starting save room is just kind of floating there (lol). But it was a really great game—I'm looking forward to the finished version!
(I’d love for them to add more elements involving parasites or infections, and maybe even things like urethral penetration. Haha.)