This project and the approach you’ve taken are a bit unconventional. Usually, games like this operate within a fairly set framework, but here, you can freely move interactive objects—like doors or computers—around with your mouse. I actually spent a few minutes just playing around with that once I realized it! (haha) You’ve explored some rather dark themes in your previous work, but this feels… raw, in a way. Regardless, one thing I can say for sure is that I’m grateful you’re still here—and that, despite how difficult things may be, you’re continuing to share your games and wonderful artwork with us.
Danke, and yeah, despite the best efforts of the world around me, I have no plans on stopping anytime soon.
As for the unconventional design, it was partially motivated out of wanting a way to design scenes without having to build a whole editor. It was very easy to make everything click-to-drag. I left it in cause I liked the texture it provided (and we are kinda obsessed with point-and-click and drag-around mechanics. Easily our favorite thing to have in a game).