Danke, and yeah, despite the best efforts of the world around me, I have no plans on stopping anytime soon.
As for the unconventional design, it was partially motivated out of wanting a way to design scenes without having to build a whole editor. It was very easy to make everything click-to-drag. I left it in cause I liked the texture it provided (and we are kinda obsessed with point-and-click and drag-around mechanics. Easily our favorite thing to have in a game).