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Yeah, I completely agree. Context matters so much. It's easy to say "make the art better," but without understanding the game's direction, limitations, or what the developers are trying to achieve, that can easily turn into asking for a completely different game.

And I feel the same way about assets — the question isn't whether using them is good or bad, but whether they actually fit the project and help support its vision.

That's also how I approach my own asset pack. My goal is to build a coherent set of assets that can support a complete game loop, rather than just creating random assets individually.