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Thanks! It was a lot of fun to put together. I ended up throwing the cake cursor in on a whim as Godot doesn't record the mouse cursor in its movie mode, so I needed a way to show what I was clicking on!

I then also spent at least 5 hours on the logic to determine how well you built the cake and displaying the results. 😅 Of course, afterwards I realized some slightly easier shortcuts for that logic, but that's how programming goes sometimes...