Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

My best advice, just work on it when you can and release a completed version, regardless of how long it will take.
Releasing small chunks will result in people spamming about 'when update ready' and being annoying. Also, if you went this route, you could end up burning out and dont want to work on it anymore, leaving people disappointed that the game is incomplete/abandoned.
Releasing a completed, full version like a year from now, everyone will flock to it and play it, trust me. With how little we get new games and/or updates to ongoing ones, yours will receive praise. 
If i were you, I would just disappear while you work on it, and randomly drop a completed version out of no where lol. No updates, no ETA, just silence. 

Of course, if you want peoples opinions on content in the game, then you couldn't really do that i suppose

I may be jumping the gun trying figure out whether I will do regular updates or a full release this early in the project. I haven't even full introduced a second party member yet. I plan on using that as a measure. Once the party is full I will call that chapter one, then try to have the subsequent chapters match that length and amount of gameplay. How short or long that is will be the best factor to determine how to deliver the game. 

My personal preference is to release one who game. Making sure game saves don't break and being able to go back and change things is important, but the major reason is I don't want players to get bored of a dragged out story and delivery.

First things first though. Need to work with what I have. Thanks for your input!