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Shock By Clock's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #19 | 3.411 | 4.000 |
| Visuals | #24 | 3.411 | 4.000 |
| Theme Implementation | #27 | 3.091 | 3.625 |
| Overall | #33 | 2.896 | 3.396 |
| Special Object Implementation | #39 | 2.772 | 3.250 |
| Fun Factor | #44 | 2.345 | 2.750 |
| Gameplay | #45 | 2.345 | 2.750 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
The sword as a means of attack and the ability to jump. The theme as a timer and timer replenishment.
What tools and 3rd party assets did you use?
Engine: GameMaker
Palettes: "Chameleon" extension
Music created in: FL Studio + Music samples
How did you use generative AI? (If you did)
No, the game was made without using generative AI.
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Comments
Nice flash style, nostalgic
Game looks promising ! Is it possible to have a web build tough ? would be easier to rate. Thanks !
The game is very fun and unique. I love it! You should put the input list of the game somewhere though. I smash my keyboard to find how to kill the sand bucket ;D. (This is button 'Shift')
"I won't say I'm Toby Fox fan, but there will be signs"
I didn't quite understand how to play, but the game seemed fun and I liked the music.
def an improvement from the build you published on beggining of jam, funny score-attack with good audiovisuals, but its bad qol that you binded controls only on arrows, i can't play it properly with 60% keyboard
гы лол
Didnt work on linuix
Try using Photon from Steam. Perhaps due to the fact that the game has several files and it is trying to get through NTFS. At best, ask the author to export the game to the web version