Wonderfully creative. Though the main daze mechanics appear to force a lot of record keeping to avoid the most dreaded condition in the game. I assume that after the jam you will add some pages to make this more usable but as of now it is hard to follow, with he Glob Stopper and Wrecking Star having entries that don't flow well.
Finally the theme was is solid.
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Viewing post in Piñotls jam comments
Thanks! I threw all of it together very quickly and struggled a lot to get it into the 2 pages. I thought it would be interesting to play with dazed in a way to make it more palatable and leaned towards agency and gambling. Really had no time to test anything so I have no idea how much strain it adds to actual play or how hard it is to explain in the moment.