Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(-1)

I can't see what crafting or resource collection would actually add to the game.  Between delves and catalouge there's already an essentially unlimited supply of food items, and that's if you don't want to use the brothel which really is an infinite resource farm since it takes less food and water to get through a day in the brothel than you can buy as a result. 

Can't say I agree with the complaints about psionic either, I didn't feel that it was meant to be your primary tool unless you take the occultist background, in which case you have plenty of focus to spare.  Keeping a backup simple melee or ranged option for any moments where you do need to rebuild your focus is part of the strategy of it.

(1 edit) (-1)

Ugh... Ugh. I was talking about improving the house, right? About creating food that grants buffs, isn’t it? Just, like, one-use consumables that provide buffs or, conversely, weaken enemies? About a specific situation where you’ll need to consume a lot more food and water?

"I didn’t feel that it was meant to be your primary tool" — really??? So, in the skill‑leveling machine, we have an upward direction for general survival skill leveling, a left direction for melee combat, and a right direction for ranged combat... And down below, is it just for fun, for the sake of psionics? Which shouldn’t be the main tool with its own skills for ranged and melee combat? An entire skill line… that isn’t the main one, and we have to choose between melee and ranged combat? Unless, of course, there’s a specific background… and it’s required? And it’s not just, you know, a small bonus for the overall direction of the game build or something universal just for survivability? So, I don’t have the right or permission to mainline psionics entirely? Even if, for example, the difficulty of the enemies increases over time, and without leveling up, melee and ranged weapons will be almost useless?

I thought that playing jRPGs with a dark atmosphere meant using all available skills to survive, without a universal tactic like “spam normal attacks, sometimes use focus,” which would contradict one or two main global builds provided by the developers as a base, a starting point for the player, from which they would forge something of their own.

Am I wrong, or do I not have the right to freedom of speech? Ugh. This is such a set of words that it’s hard to find counter‑arguments for, because there’s nothing to latch onto. "Well, in my opinion, there’s no need for anything here at all, and besides, this isn’t something that’s provided for, so why bother.". That’s exactly how this text is perceived by my exhausted nervous system — there’s no other way to see it; I simply can’t clear analyze this nonsense... Ugh.