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Very cute. I like porting over PBTA-adjacent bonds and tying them to a real mechanical consequence. The different bond type groups were also a really smart way of categorizing them rather than tying them to specific classes. I know space was a limit, but I bet you could spin this out into a whole thing where certain bonds/bond types tie directly into certain rewards, or even more specifically between you and the ally you bonded with, rather than working on all allies. The Code Language perk is also really fun!

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honestly torn about if i would want them to be specific to the bonded ally and tying specific bonds to specific rewards. Added layers ought to be more straightforward. I would already consider turning these rewards into titles just to keep it within the DS framework. The exact system for determining the related bonds and rewards would be interesting to see. I almost imagine a reverse career. You'd probably have to come up with broad bond archetypes or party role archetype.