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A jam submission

The Ragged SigilView project page

A system-agnostic location setting for the 2026 Appx N Jam
Submitted by A Moon With A Monocle — 3 days, 6 hours before the deadline
Rated by 20 people so far
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Comments

Submitted

Nice system neutral adventure on the social/problem solving side of things. And for once system neutral=/=low level!

Submitted (1 edit)

That’s one fine interpretation of the title! Love the story! This will catch players ramming their sword into demon on the wrong foot without a TPK, which is lovely.

I like the sticker over your own logo :-D

How did you do the thing with the map and the cover illustration? Lucky punch in an architecture book?

Developer

Thank you! The map & cover illustration matching was indeed a lucky find from A history of architecture on the comparative method for students, craftsmen, and amateurs, p151, there are multiple such plans in the book IIRC ^^

Submitted(+1)

This seems like a combat encounter where the PCs have to find and fight a demon, but it's a much more compelling and interesting mystery and social encounter. I like all the different approaches and how each solution offers distinct pros and cons. There's lots of clues that if left uncovered could come back to bite the PCs, which is always fun.

The table could use some clarity. I thought it was 10 items but it's really describing 5 bas-reliefs and their meaning. Overall, with some polishing plus a font rework, and you've got yourself a banger of an adventure to drop into an ongoing campaign or get players pulled into a god-demon war.

Submitted(+1)

I really like the premise and the dilemma offered to the players. It feels like something which can be easily dropped into an existing campaign, in an hex or something like that. Your writing is nice, but it has some typos and would benefit from a proofreading. Esthetically, I like your layout, but I think it’s a bit hard to understand (the table, in particular, isn’t very clear, both in terms of readability and of understanding what the two coloumns contain).

Submitted(+1)

This is a fun concept! I really like the dilemma presented to the party and the broader implications it would have on an ongoing campaign. I like how the map is presented and the table is a good inclusion, but without headers it took me a bit to unpack. 

The layout is simple, undermined perhaps by the papyrus font, as others have mentioned. It works well for the titles but another choice for the body of text might work better. There are some typos which obscure some of the intention in the module and I would love to know what Yerglae's aims are, it is tricky to side with him without much context.

Overall this is an enjoyable one to read, I look forward to slotting this into a game, great work!

Submitted(+1)

You've got a great concept on your hands here. There is a very compelling choice here, and I love the dual nature of Perth/Yerglae.

Your writing has quite a few typos and would benefit from a solid proofread. 

The artwork you have is phenomenal. Did you draw/commission it, or did you find it?

I think the table could benefit from a header row that explains one half is the murals, and the other half is the meaning of those murals. 

Overall, nice job! I will probably run this at some point. 

Developer(+1)

Hi, thank you for the kind words :)

The art is from the public domain, you can find the originals at the following links (I eventually cleaned them, modified them slightly to add transparency and so on):

  • Earl Geier — Scarlet Heroes Art Pack
  • A history of architecture on the comparative method for students, craftsmen, and amateurs, p151

  • I definitively  want to go back to it at a later time as I fell like I left the idea half backed ^^

    Submitted(+1)

    This was fun and easy to read! I have some few nitpicks from me though:

    • I think the papryus font is a nice touch, but making it the main font itself is a bit tiring to read. I'd suggest making papyrus the first/main font, and for the descriptions, you can use a second, cleaner font for the body font.
    • If you can make the brightness on the table just a bit brighter, that would've been awesome!

    I do think the strongest point of this entry is Yerglae itself, and I think you nailed it. Going so far to give choices if we either side or wound him. I would love to see an expanded version of this entry, this has strong potential. Greatwork!

    Submitted(+1)

    I really like this as a concept. I think cleaning up some of the text for typos and rewriting a few clunky bits would go a long way in making this shine. The vibe of the module is great and I think you have the essence of something really good here that could easily be a drop in adventure that takes up a session or two in a larger campaign. 

    Submitted(+1)

    I can easily see myself both running this and reading a s&s short story about this, so I guess is AppN as it gets!

    Art gives somewhat more infos and flavor than text, so maybe having more art and less text would've been great. In the end, pretty solid. Eagle view sacred place is so rich in vibes! Love it. 

    Submitted (2 edits) (+1)

    Self-contained conundrum here! I really like the setup for the situation. 

    Some favorite things:

    • The veil being both useful as the ultimate seal or in other interesting ways interacting with the demon
    • The dead High Priest as a potential resource
    • The cover illustration that goes with the blueprint-style map 

    I believe Perth and Yerglae are meant to be different names for the same demon, but some of the details made it feel somewhat up to interpretation? Fun module!

    “woven from the black and golden silk of far Teffiria’s spiders...” This sounds cool.