Pretty neat! The story hook was surprisingly emotionally investing, the aesthetic was pretty striking to me, and the gameplay is simple yet fairly challenging; I appreciate that there are signifiers to let you know when an enemy is about to attack.. Unfortunately, I didn't get that far; what keeps throwing me off is the fact the jump is exclusively on the space bar, which feels weird when the other actions are comfortably on J and K. Put something on L and it would feel way more natural and easier to alternate between, at least for me.