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The story is planned to be quite large, with many chapters. I don't have an exact number yet, as I want to give the story the time it needs rather than force it into a specific length.

There will also be multiple choices throughout the game that can have a real impact on how the story develops, although many of the bigger consequences are planned for later chapters.

The same applies to the love interests. My goal is for every LI to be optional, and some relationships may be more difficult to pursue than others depending on the choices you make.

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For now the game feels like just the beginning and so the story is still petty linear at this point. Aside from that the art style is with AI, i dont have anything against it, but the problem with this resource is the inconsistency in different shots, angles and scenes, and i personally dont like the art style choice (but that is just preference).

I think you should make the transitions more natural and the art more consistent with a more ¨real¨ feel.

There is this big multiple endings/path visual novel called Snowstorm, it is one of those ambituos proyects you could analyze for your story.