On the contrary of previous comment, I belive the pacing is very fast. It was easy to me to reach the demo's end.
Glitch: when hiring multiple worms at same time, only the last one is given a chosen name.
For idling, I would suggest a food auto-buyer upgrade/skill.
I never hit the worms. Not even to see what would happen. I'm that kind of weirdo for animals. I suggest to change the whip for a megaphone, so we would yell to them, like in a marine's training camp.
Manually selecting worms and placing food makes the move speed upgrade almost useless. (Just place everything in one place. / It seems to speed up gameplay.) It also makes Chad Worm less useful, as we cannot control his directions.
I really liked the BGM and SFX choice. I usually never play games with music on, but you got a good selection here.
Very good game.
And how did you come up with the idea of making a game about worm poop?