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(3 edits) (+1)

On the contrary of previous comment, I belive the pacing is very fast. It was easy to me to reach the demo's end.

Glitch: when hiring multiple worms at same time, only the last one is given a chosen name. 

For idling, I would suggest a food auto-buyer upgrade/skill.

I never hit the worms. Not even to see what would happen. I'm that kind of weirdo for animals. I suggest to change the whip for a megaphone, so we would yell to them, like in a marine's training camp.

Manually selecting worms and placing food makes the move speed upgrade almost useless. (Just place everything in one place. /  It seems to speed up gameplay.) It also makes Chad Worm less useful, as we cannot control his directions.

I really liked the BGM and SFX choice. I usually never play games with music on, but you got a good selection here.

Very good game. 

And how did you come up with the idea of making a game about worm poop?

Thanks a lot for the detailed feedback! I’ll definitely think about the pacing, auto-buyer and worm controls. And thanks for catching the naming bug!

As for the poop - honestly, it was pretty random 😂 I saw timelapses of worms/larvae eating stuff and thought: what if I do incremental game about it. And there was only one logical but fun place for the money to come from.