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I do absolutely love the idea of this; however, the limit of five mini-games was a little unexpected. I went into this expecting a sort of Wario-Ware kind of thing.

That's not to say I dislike this by any means– just that my personal enjoyment was hampered by my expectations being fundamentally different from what the game actually was and is.

Again, not a "game bad unga bunga need fast minigame" kind of complaint– actually this isn't much of a complaint at all, because the minigames you DO have have enough variation to them that they could easily be entire games of their own– just a personal opinion typea deal.

This makes total sense to me! We've wrestled with the "minigame" terminology for exactly this reason, we don't want to be misleading - the games are really somewhere between a minigame and a full arcade game with, as you mentioned, lots of depth in each. Our hope is that including the "10 games, 1 roguelike" tagline helps align expectations with the final product. Thank you so much for playing and for the feedback!