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Thank you for the intro at the top, it gives good context and explanation for doc.

Light in the Dark is flavorful, but seems very  punishing. 

Tend the Flame, flavorful and mechanically interesting. 

I’m not sure I understand how push and pull works.

Bonfire Heart is flavorful and simple to implement and understand.

Midsummer’s Bargain, I like it! I like the players having a choice with a potential drawback.

Wicker tribute would be broken for Furies who take to the uttermost end.  My main character is one and I’d take this in a heartbeat.

Feast and Famine, I suggest changing the drawback to happen on a die roll instead of every time. I can’t see why. I would ever take this in its current form.

One foot in the grave, COOL! I like it.