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(+1)

A level editor is SO ambitious! Genuinely, that's so neat. The gameplay is really difficult; I think I would have loved seeing some sort of generous checkpoint system in play (like, I dunno, the last solid surface you'd touched or something). That'd be the only way to drag myself through some of the levels, I'm sure. Still — well done!

TyTy! Maybe next time i work on something like this i could make a quicksave system or something!