Build 2026-08-22 — transports, death effects, editor overhaul
Transports
- Both sides can build a transport at the starport: the Alpha Carryall and the Beta Transporter (250 minerals, unarmed, 8 cargo slots). A 1-supply units takes one slot, larger units take up their supply cost (rounded up to an even number) number of slots, an MCV takes four.
- Load by order-clicking a transport with ground units selected, or by order-clicking units with the transport selected — it flies out to load them. Only ground units allowed and a depolyed units need to pack up first.
- Three ways to unload: Unload (drops the unit at the current location) , Unload At a target location, and Attack-Unload (select drop off location and then the an attack target — units attack-move the moment they are unloaded).
- The Carryall has a Repair Bay passive where loaded units heal 5 HP/s. The Transporter is Stealthed — immune to sonar effects.
Stealth and the beacon
- Reworked passive Stealthed: now just comes immune to sonar effects (it wont appear as blips on the minimap/battlefield).
- New debuff Global Beacon: if you lose your last command structure, every MCV you own (or the transport carrying it) gains this debuff that pings its position to the enemy every 2 seconds until a command structure is rebuilt. (This is to prevent stalling by hiding MCVs)
Death effects
- The old salvaging mechanic has been totally removed. Ground units leave a decal scorch mark now.
- New passive Salvageable (Destroyer and Guardian only): makes it so that a destroyed mech leaves a wreck (the wreck has 50% of the max hp of the mech). A worker can rebuild an allied wreck on site (right-click the wreck, or use the Repair button), for half the cost, in half the build time. The mech's supply is charged the moment you start the repair; the wreck can be destroyed and disappears after 45 s if not repaired.
- New passive Death Sonar (every Alpha unit except the Destroyer): when the unit dies it emits a sonar pulse 8 tiles on your battlefield and minimap (shows current enemy locations and the like). Stealthed units are immune.
- New passive Collector (every Beta unit except the Guardian): when it dies, 20% of its cost plus whatever it was already holding is transferred to allied unit within 8 tiles. That unit carries it as Held resources (shown in its status) and send it to the player the moment it stands in a powered area connected to one of your command structures. If no units are in range, the carried resources are lost.
Powered areas and other unit changes
- Alpha units attack 15% faster inside their own powered area (Power Field). Beta units — and Beta turrets — deal **15%** increased damage from inside theirs (Overcharge). Any unit with an EP pool regains +2 EP/s inside its owner's area (Field Charge). All three show as passives and light up as chips on the overlay when they apply.
- The Destroyer's Seismic Ping is a sonar now: while it walks it pings enemies within 12 tiles to your map every 3 seconds. It's intended for checking a patches of grass before walking in.
- Air units now have a Flying passive (indicates it can move over all terrain).
Movement and terrain
- Trooper, Grunt, Sky Sweeper and Aerial Enforcer now gain the Climber passive: they cross mountains at 30% speed.
Map editor
- UI has been overhauled with unit inspector object added (to apply behavior or unit stat adjustments).
- Placed units can start damaged or low on energy (sliders in the inspector; `spawn` in a script takes the same).
- Bodies can be Neutral now, and a script can hand them to a player mid-mission.
Controls and settings
- Hold the middle mouse button to drag the map. A scroll-speed dial, and optional WASD scrolling were added to the options menu.
- Option settings (volume, layout, colors, toggles) are now persistent between sessions.
Known issues: none new.