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This is really useful, thanks. Funny enough, I’m already doing per-clip palette generation with stats mode=diff, so that’s reassuring.

I’m currently using sierra_4a though, so the Bayer point is interesting. A simple pixel-art or normal footage mode sounds much better than exposing a bunch of encoder settings to the user.

The binary-search idea is probably the biggest thing I want to test from this. Right now I search through ranked width fps colors combinations, which works, but it can definitely do more encodes than necessary.

I hadn’t considered mpdecimate either. I’ll test it on some gameplay with idle menu sections and make sure it doesn’t mess with timing.

Also you’re the second person to point out that I should be more specific about where gif actually wins over video. I’m going to change the page wording around that.

Thanks for the gifski benchmark idea too. Having an actual quality reference will be much more useful than just looking at my own output and deciding it seems fine.

If you want, I can send you a free key for the current build. I’d be interested to see how it compares with the workflow you already use.

https://rodian1.itch.io/gif/download/y39VApmbxTzglqgGpHcoxvojUPwoeQOF5IYKH7T1;free tester key