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A few games grow more popular over time, but most fade into obscurity. When a game grows more popular, it’s because people talk about it. Your game has a quirky concept, which is good for getting people to talk about a game, but beyond the concept there’s very little substance to discuss. There’s a whole bunch of bugs in the web version (missing collision detection, can’t look up, texture z-fighting, the instructions don’t fit the window, and I couldn’t get the camera mode to change), but those are bugs of the “gamebreaking” and “annoying” variety, not of the “amusing” variety that games like Goat Simulator run on.

In short: the game (web version) feels like the result of playing around with a game engine for ten minutes and publishing the result with zero testing and zero polish. These kinds of games are far too common on itch. It’s not a good game. It’s not a game that’s bad in a noteworthy way, like Big Rigs: Over the Road Racing. It feel like, at best, an unfinished abandoned prototype on a site that’s full of unfinished abandoned prototypes. The only it has going for it is the quirky concept, but a quirky concept can only carry a game so far.

You're right. That's exactly how it is. I'm currently fixing the issues you mentioned — collision, camera, texture z-fighting, and window fitting. I'll prioritize these. At the same time, I'm thinking about adding something "worth talking about" — not just bug fixes, but something that gives players a reason to discuss the game.