A Game Boy has no room for a bestiary screen. So we deleted it, and made the creature itself the readout.

Every creature in ANATOMIST is drawn from its own stats, on the cartridge, at runtime:
- Horns — attack
- Carapace plating — defence
- Limb count — speed
- Eyes — how far it can see you
So you never read a stat block. You look at the thing and you already know whether to fight it. 8,640 distinct creatures, none of them stored as art — the ROM holds the rules that draw them.
It is a real .gb cartridge: 32 KB, correct header, boots on original hardware and every emulator we could find.
Free browser demo on the page (play it before you decide) — full cartridge is $4.99.
👉 https://csaf.itch.io/anatomist
Disclosure: this game is AI-authored — code and graphics — and is tagged as such on its store page.