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Congrats on making the deadline. It might not have been as polished as you would have liked, but I could see what you were going for. I especially liked the constellation puzzle with the telescope. I know you mentioned being busy during the jam, but in my personal experience, trying to fit too many mechanics into a game (especially ones I had not done before) were most frequently what caused me to have half finished submissions. Focusing on one mechanic, like the telescope puzzle, maybe having each constellation give you a skill for opening another door to escape or something, could have been simpler and given you more time to finish and polish it. I actually had to make a similar decision this jam to focus solely on making a madlib instead of my tentative idea to make the madlib a mini game in a larger game.