Appreciate the feedback! Happy to give context for design decisions and discuss your points:
- Both of the Avenger's standard mentors (Censor & Fury) have low-level abilities to instant kill non-solo/leader enemies. Censor's is a Level 1 ability that kills if it winds the target, Fury's is a level 3 ability that kills the enemy at the end of their next turn regardless of current Stamina. Since this is a Level 7 ability, I'd figured the straight kill would be a natural scaling of that, with the damage weakness inflicted but no damage dealt for that action a suitable alternative. However, I can see the point that a retainer being able to instantly remove an elite monster from the encounter is too much. I'll rework the ability for when I release an expanded version of this.
- The alternative Level 4 Support advancement ability for a retainer is also a maneuver, but lets a target within melee 1 spend a recovery and abilities against them have a bane until the retainer's next turn. I think ending one effect at range 5 is pretty even with that.
- Rejuvenating Blast is tagged as an Area ability, so you only roll once. Hurl Magic is referenced for the damage at each tier. I wrote it the way it is currently to save a little space, so I'll expand and clarify it for the expanded version to avoid confusion there.
- Added the page lines and ability color coding to alleviate Scout's formatting crunch, but it's fair that the mix up can confuse people on a first read. I'll see what I can do to fix that for the next version.
- Null is one of Psion's inspirations, so having a similar ability is intentional, but I'd also had the thought that the current version might be a bit strong. I'll take another look at it.