I only did a few things over the past few months, so I didn't think it was worth it two write a update note.
What’s changed:
- Trade rumors now use the same live market prices as merchants, so suggested routes should represent genuine opportunities instead of leading to major losses.
- Regional supply and demand now matter more for trade goods.
- Every market maintains a resale spread, including livestock and bulk goods.
- High Trade skill can still improve your deals, but it can no longer generate infinite profit by repeatedly buying and selling at the same settlement.
- Ordinary trophies recovered from ruins, such as bronze arrowheads and lead weights, are no longer incorrectly locked as quest items and can be dropped normally.
- Peaceful local maps and uninvolved bystanders are no longer mistaken for hostile encounters.
- Entering and leaving a local area can no longer repeatedly award false victories, experience, or morale.
- Several related market, inventory, and encounter edge cases have been corrected.