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What a comical troupe of enemies! Excellent names for the abilities. I'm sure players will be laughing and worrying about how to get out of a messy combat with these clowns in equal measure.

I see the Balloon Animal minion both grabs and vertical pushes a target; however, as the Grabbed condition describes, getting pushed away would break the grab. I'm a bit puzzled as to the intent. Is the idea that the animal moves with them? Or a target too stable to be launched into the air is grabbed instead?

The idea is that the balloon animal and target move together. As you can see with “loop-the-loop,” the ability tiers are swapped also. This ability needs a rework after the jam, all good points! Thanks!!