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Thanks, I was able to complete it with one hint. Nice game with fine descriptions, and I love that you made a maze with only 3 rooms. It seems somewhat buggy though, and I often had to struggle to find the right command. I'll proceed with the sequel.

Hello!

I'm glad you appreciated TDTTR! It was the first nontrivial text adventure game I tried to write by myself, the sequels should be more polished in certain situations.

If you want, send me privately the final password, I'll add you to the hall of fame on my blog (there's my email available on my website):

http://davbucci.chez-alice.fr/index.php?argument=varie/two_days/two_days.inc#finished

There's also a page with some information about the game historical context:

http://davbucci.chez-alice.fr/index.php?argument=varie/two_days/background.inc 

Cheers,

D.

The historical background is fascinating. I recognised the Strike Papyrus and the dancing girl from your descriptions (I've seen the ostrakon in a documentary called Treasures of Ancient Egypt or something like that). I also guessed that Iunnuh was fictitious; now I know why.

Working on such details of the game surely was the best part in the development! I had some great fun on it.