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A jam submission

FomoriiView project page

A fleshwarping ant-like ancestry! Rule the tunnels!
Submitted by Netherbovine — 2 days, 18 hours before the deadline
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Fomorii's itch.io page

Results

CriteriaRankScore*Raw Score
Usability#293.4213.421
Creativity#393.4213.421
Enjoyment#412.9472.947
Overall#462.7762.776
Theme#491.3161.316

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

I feel like my party has barely scratched the surface of what the current ancestries can do, but I love this concept and would love to see a monster stat block for it.

Submitted

Solid ancestry, I second Gatlink and Gondwana's comments, but these buggers (ha) seem perfectly useable and ripe for expansion. Definitely would have appreciated using the extra page to give more information or traits, because I don't really understand the connection to the theme. Neat stuff though!

Submitted

I really vibe with Eusocial. A real fun bit of simple design, that is well set in Draw Steel mechanics.

Submitted

Neat little guys; who doesn't like insectoids. Dig their strong communal theme. I'm a sucker for the little ancestry fiction pieces, so like Gondwana said I can imagine a short, punchy On Formorii in the future and would definitely read it. My players might suspect my anti-totalitarianism plotline featuring these fellas as an Antz homage, and they’d be right.  

Submitted

Love a fun insect race! If you ever look to expand this, would enjoy getting some further information about them like other ancestries do. Names, what would push one to the surface to be a hero, etc. Nothing necessary, but nice to have.

As far as features go, you've got a nice foundation! I see Gatlink noted a lot of feedback. I'll add a few points:

  • Burrowing Claws is a very fun idea, and will be solid once the wording is touched up. I can see players wanting to use it both to actually burrow or try to get through or weaken fortifications which gives more interesting solutions for problems in their toolbag. 
  • Eusocial can maybe be shifted to 1 Point? A good comparison is the Time Raider 2 point ability for double Grab/Knockback. That gives you two improved maneuvers, whereas this is only one, so I think the decreased cost is safe. 
  • Could also shift Eusocial into something that alters flanking rules for the Fomorii  or allies. This is less a feedback point and more an idea sparked and tossed over if you want to do something with it.
  • Tunnel-Canny is narratively fitting but I also struggle to see where it'd come up. If you still want to focus on benefits of moving through cramped spaces, maybe shift it to something where they can move through enemy spaces normally and/or don't face as many drawbacks from being prone?
Submitted

I like the concept of insect people for Draw Steel, I think it fits the world perfectly, even on Orden. I noted some feedback I wanted to give you:

  • "You can use the Claw Dirt maneuver on solid stone to erode the stone": this is a bit confusing, because it used a very specific gameplay vocabulary ("you can use the Claw Dirt maneuver") for an effect that is purely flavor. I think you should describe in game terms what "eroding the stone" means
  • "Flash Shaper" is it a pun or a typo (flesh shaper)? x)
  • Tunnel-Canny is a bit weird I think, I don't see were it can be applied
  • You have a lot of 2-points ancestry trait for only two 1-point traits, usually it's the other way around. I think Eusocial could be just 1 point, and maybe Flash Shaper too (Remember Your Oath from the Dragonknight is just 1 point)
Developer(+1)

Thanks for the feedback!

  • The intention was to allow you to Claw Dirt even through stone, which generally it does not allow (soft dirt only) but I probably could have made the intention more clear.
  • It is meant to be flash shaping! You shape it in a flash! But it is a silly term.
  • Tunnel Canny is one of those situational abilities like Undead Influence; basically you are just good at underground stuff! It's definitely a weaker option in terms of regular flow. 
  • Flash Shaper is a strictly better Remember Your Oath because it can be applied to allies, but maybe it's not *twice as good"; I thought it warranted the point bump due to the flexibility and greater opportunity to use. Same with Eusocial, I figured as a parallel to double Knockback/Grab it should be 2 but maybe the Aid is less valuable. 
  • Very good feedback on the spread of 1s and 2s, I think you could make a character where you want both the 1 point buys and be stuck without a third option, which is a big oversight on my part.

Thanks for taking the time to take a look!