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007GoldFish

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A member registered Mar 17, 2023 · View creator page →

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This thing is full of flair and personality. Really like the names of the monsters and abilities ('Who's Got the Bat Now!?' A+). And they bleed candy! I suspect some furies may have the bright idea to eat through the difficult terrain. Can't have a proper Draw Steel birthday bash without literally having to draw steel and bash some angry ~piñatas~ Disgruñotls. 

Bake Steel! Draw Cake! ... Bake Cake!

I've a feeling for a lot of groups (mine included) this encounter will go from The Bear to The Muppets over the course of a few rounds. Looks like a blast.

This is cooooooool. The alternate selves stuff really won me over but all abilities here are thematic and feel like they deliver. And I mean, Knock Into Next Week, c’mon. Where else can a fella launch a monster, run over into position at home plate, and then play the baseball charge fanfare before cracking the hurling monster out of the park next turn. If my players don’t make an eternal fury, I want them to meet one now. 

Something really neat here is how the whole thing feels diegetic, as in like I could see most of the text being found in the journal of some fae-obsessed sage or hermit. Something the heroes find just before a fae centric plot starts to unfold around them, mayhaps. Especially dig the Rules for Mortals—give the players paranoia and anxiety right before their negotiation! They can’t even get mad at the director’s maniacal laughter, it’s in character. 

Just next level in every way. Elegant design and lots of avenues presented. I think this can create really fun character conversation and exploration, lasting effects too. Top tier stuff. 

Well done, clearly a lot of effort here. Really enjoy the Tradition Features, especially The Universal Equation, awesome. If I wanna go all in on slinging fire sometime, this is where I'll go. 

Everything I’d want out of a Draw Steel hobgoblin ancestry. Fiction’s solid, does a great job showing that they’re a varied people and a culture centered around war and conflict can be plenty complex. But certainly rife with tyrants to be pitted against. ‘Cause it’s like, quit slaughtering the weak, you know?
Really well made stuff here. 

Specific, but I like Mind Punch, it’s fitting AND you can say, “Mind punching me out of danger?” And then they do.

The mechanics do a good job reflecting the apprentice as explicitly emulating the hero, while maintaining unique value. Already can see potential with a player getting everyone on board with their character just starting at level 1 with their apprentice. Then the heroes get to come out swinging with Wode-Man and The Wren…okay maybe I’m that player.

“Horror, Baby”
Yeah. Yeah! Before this I hadn't conceived of a whodunnit ending with a baby as the culprit. And a final showdown with the creature being hot-potatoed by its thralls as the heroes try not to adopt the thing could make for a novel encounter. The hooks at the end are a great addition too. 

Neat little guys; who doesn't like insectoids. Dig their strong communal theme. I'm a sucker for the little ancestry fiction pieces, so like Gondwana said I can imagine a short, punchy On Formorii in the future and would definitely read it. My players might suspect my anti-totalitarianism plotline featuring these fellas as an Antz homage, and they’d be right.