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Starter Progression's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality & Innovation | #5 | 3.667 | 3.667 |
| Fun & Game Design | #22 | 3.167 | 3.167 |
| Overall | #29 | 2.931 | 2.931 |
| Audio | #53 | 2.500 | 2.500 |
| Graphics | #77 | 2.389 | 2.389 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
(REQUIRED) Your game's gd.games url here.
https://gd.games/deadlinedev/starter-progression
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Comments
the art on the game isn't bad but ither than that its fun
The aiming system is weird, I liked it at first but after a while I just hated it. Kevin Mcleod music? Loved it. I ended up #8 on the leaderboard. I found that the game was laggier than it should be. I guess you used the platformer starter but ended up adding too much in a scene it was a bit laggy for me. What really is outstanding from this game is the "theme" usage. Not only you picked an obvious starter, but delivered as a theme also, you start "as a starter" and the game evolves. That would be a 5/5 theme for me. Oh! you're the dev from Rapid Recoil. I always struggle with your games dude XD keep it up! You always deliver something special.
Yeah, the lag is from the water that most people barely even interact with. Guess I should've optimized it but basically, I used water physics, but I forgot to disable it before the cinematic camera thing, so it is constantly calculating physics and stuff. Nonetheless Thanks for the feedback, and yes, I am the dev from rapid recoil surprised you remembered that.
I didn't know what was coming next and I love that. Well done!
Thanks! Seems like my progression systems working just how I intended.
カメラが引く演出は良いですね。
銃を手に入れた後の敵が強かったです。
悔しかったので再走して1:10:816で1位を獲得しました。
(厳密なタイムは70.81579999…)
Thanks for playing my game despite its quirks. Good job and getting a highscore by the way.
Very good game. I loved a lot the concept, probably the best game for now After the First in the jam
Thanks!
I was having so much fun it was very easy untill i got the GUN and the water was so random
The gun and water are parts of the progression, and are intentional, the game is essentially starting with a starter project, and slowly changes. Nonetheless thank you for the feedback.
This game felt so satisfying to play. The gun felt very powerful. Every part felt so well thought out. Hearing the enemy subtly drop in the water and then the camera zooming out was so cool. I also love that you added a leaderboard as this makes the game much more repayable when you want to try to get the best time. Overall, it was a great game.
Thank you for the feedback, I'm glad you found it enjoyable!
I literally audibly went "holy shit" when the camera perspective changed and the background with the water came on! Really unique twist on the theme, I really really like this though the enemies kept spawn camping me when I got the gun xD
Yeah, the enemies spawn camping is a problem I couldn't fix in time. But nonetheless I'm glad you enjoyed my game despite its quirks.
not bad for 2 days solid 3.5 sters
Thanks for the feedback, although I'm pretty sure you're not supposed to say what you're rating.
Firstly, the concept is very good, I know it's a two day limit so it would have been hard to take it further but if this was expanded with more starters from more of gdevelop's list then it would have been wonderful. I have a couple of issues though. The optimization feels a bit off. I don't know whether it's just my PC but it lowered to frame rate a lot sometimes. Also, most people are complaning about the enemy rain which is not fair(as a tip) ,I learned how to cheese it though by going back to a hole where enemies cannot reach you. Solid backbone though(with the game juice and all).
Ahh yeah, the optimization is not your pc, I added water physics and they exist the entire time, it's just visible after its added. Nonetheless thanks for the feedback and playing my game despite its bugs and optimization, means a lot!
the game is so smooth!!!! its fantastic how its good! but the ennemy rain is too strong, you respawn and die instantly without being able to do anything. also checkpoints would be a great addition
Thanks for the feedback. Also, checkpoints do technically exist, their not visible but you should respawn back at a certain point unless you run out of lives when they are implemented; then you fully restart. And for the enemy raining I honestly just ran out of time. Again thanks for playing my game!
update: i won and the stats page is awesome too
The movement and platforming elements that it has work well, I like the idea of adding adding little things the more the player advances on the map, it gives them a reason to keep going to see whats the next thing, I enjoyed this one. Good Job!!
Thanks, I'm glad you enjoyed my game.
must say your game is quite better than mine i tryed to do pacifist tho but it was too hard
Yeah, I'm sure pacifist is quite hard, I never even thought of that to be honest. Thanks for playing my game
The respawn places don't let me properly get back into the game. However, you know how to make level progression really interesting by changing parts of the level and slowly introducing mechanics. I really loved that part.
Thanks for the feedback. I will keep that in mind if I find some spare time