I liked how the radius of vision was proportional to level of battery charge, that is very nice idea. The energy drained maybe a bit to fast to do something, my personal best was just short of 1 minute (59 seconds I think) after few tries. For the vision/flashlight (which together with shrinking made the game very unforgiving any smallest mistake or even some procedurally generated worlds when I had little luck) you may consider logarithmic or other non-linear shrinking (so the field of vision would shrink slowly with higher charges and fast with near empty battery), that would make it easier to play I think (unless doing something veeeery hard was your plan). I had my fun, played few times :) You could place the controls instructions on the itch page with game itself, not only here in the description of your entry (as more people tend to look there than here for instructions).
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PLUG & PANIC's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #140 | 2.182 | 2.857 |
| Theme | #142 | 2.728 | 3.571 |
| Graphics | #146 | 2.400 | 3.143 |
| Accessibility | #148 | 2.182 | 2.857 |
| Controls | #150 | 2.073 | 2.714 |
| Overall | #155 | 2.229 | 2.918 |
| Fun | #158 | 1.855 | 2.429 |
| Originality | #161 | 2.182 | 2.857 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4,7
Theme Interpretation
The game focuses on a robot trying to survive in a dark maze by constantly finding and plugging into limited power sockets before its battery dies. 🚨 PLAY THE UPDATED WEB BUILD HERE: 👉 https://thriving-puppy-b0f9ca.netlify.app 👈 (Uploads are temporarily locked by the jam during voting, so the latest build with mobile support and balance fixes is hosted on the link above!)
Wildcards Used
Best If Used By
In-game resources lose value over time
GWJ Participation Level
1
Team Size
3
Generative AI Disclosure
I confirm that this jam entry does not contain any AI-generated content


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