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A jam submission

Strike FirstView game page

A hard timing game where you have to win a series of duels against other samurais.
Submitted by LLxD, benipng — 13 hours, 53 minutes before the deadline
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Strike First's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#54.6134.818
Audio#423.4823.636
Overall#443.6063.766
Fun#533.4823.636
Controls#593.4823.636
Originality#643.6563.818
Theme#703.6563.818
Accessibility#922.8723.000

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.7

Theme Interpretation
You charge against enemies on a series of duels where you have to charge attacks to hit them.

Discord Username(s)
LLxD

GWJ Participation Level
8th!

Team Size
2

Generative AI Disclosure

I confirm that this jam entry does not contain any AI-generated content

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Comments

Submitted

The art style and art in itself is beautiful and remind me of World Of Horror, which is awesome.

The game is very fun and very challenging, sometimes even feeling unfair.

Overall, great game, good job.

Submitted(+1)

I struck first every time, but APPARENTLY it also wanted me to strike accurately??

Jk, I liked it . Nice satisfying little micro combat game.

Developer

LOL, that made me laugh so hard, thanks for playing!

Submitted(+1)

Loved the vibe of this one! The Red and black colors were super cool. I also enjoyed the simplicity of the game. Definitely gave it a couple runs! Nice work. 

Developer

Thankssss! Glad you enjoyed it :)

Submitted(+1)

Very nice game! I could get addicted xD 

Awesome style. Only minor thing was that the text was a bit difficult to read, but great entry!

Developer

Thanks for the feedback, I really tried to make the shader a little better to read (on full-screen it is, btw) but, I'm really new into shaders in general, so, it was a rough time LOL

Glad you liked it :)

Submitted(+1)

Beautiful game. Did you draw this artwork for/during the jam?

Developer (1 edit)

Hey, thanks for the compliment and just a small part of it is actually drawn (huge thanks to https://benipng.itch.io/, the artist) hahaha, the final boss and the main character to be precise. The other assets were not, so, enemies are just cutouts from actual cc0 paintings from the national gallery of art (their resources are incredible btw) and backgrounds are from another creator here on itch.io. 

Submitted(+1)
  • These are nice buttons.
  • Really beautiful. The dithering + limited palette + other aesthetic options are really well done.
  • Oh cool, it's a pick 3
  • I seem to be able to select each of the 3 options?

I was worried about the game just being a "box gets progressively smaller" thing, but the movement + parrying spiced it up. There were a few times where it looked like my attack was within range but I still took damage.

My best was a meager 7 across as many about as many runs. I found it difficult, but not in a frustrating way, more of a "c'mon, how am I this bad at this" sort of way.

Good work!

Developer

Thanks a lot for the comment and glad that you had fun playing! It should be a pick 3, but, it seems a bug slip past me LOL

Thanks for the report as well!

Submitted(+1)

I like this graphic style

Developer(+1)

Thanks! It was mostly cohesive because of a dithering shader I found on godot shaders, really good stuff!