Play ludon
MelonPanik's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #36 | 3.000 | 3.000 |
| Audio | #47 | 2.182 | 2.182 |
| Visuals | #52 | 2.273 | 2.273 |
| Fun Factor | #52 | 2.000 | 2.000 |
| Overall | #54 | 2.136 | 2.136 |
| Gameplay | #56 | 1.909 | 1.909 |
| Theme Implementation | #60 | 1.455 | 1.455 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
There's a watermelon sword, and time matters cuz evil flowers are chasing the player
What tools and 3rd party assets did you use?
Godot and LibreOffice Draw, maybe pixabay
How did you use generative AI? (If you did)
I did not
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Comments
Controls were a bit wonky
Very wonky
sry, but i can't say anything good, the controls don't work properly because sword unpredictablly bugs, and there is, as i understood, no restart after death.
press r
thanks i knew