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Sword In Silly Land :D's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #4 | 4.467 | 4.467 |
| Fun Factor | #8 | 3.867 | 3.867 |
| Gameplay | #14 | 3.533 | 3.533 |
| Overall | #18 | 3.456 | 3.456 |
| Audio | #32 | 2.867 | 2.867 |
| Visuals | #32 | 3.200 | 3.200 |
| Theme Implementation | #38 | 2.800 | 2.800 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
(Theme) The game is about going fast and getting to the end as fast as possible
(Special Object) A sword is used for all of the player's movement abilities
What tools and 3rd party assets did you use?
Godot, Aseprite, Audacity
How did you use generative AI? (If you did)
N/A
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Comments
LOVED THE VIBES! Super fun movement mechanic as well, and the sound effects were great especially the sword thrust, great job!
Very fun
There’s no really good timing-based implementation—just a simple countdown timer. The sword, however, is very well implemented, and the graphics are also quite interesting.
The bouncy sword was fun, but it seemed to disappear beneath the map fairly often when positioning it. The sound effects were very silly and the theme was great.
this was the sillyest game i have seen in this jam yet (apart from mine) love the sillyness
silly swords in silly lands, silly fun game, but couldn't play it properly because in web build it doesnt mouse locks automaticaly, and i dont know if theres ability to mouse lock.
Thank you :). Yeah the mouse lock can be quite finicky on web builds. I've found that it works ok as long as you go full screen before starting the game though.