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(3 edits) (+1)

As for Diezel's sprite, most likely it should have been in order to show how he looks before the fight, as with Sleazy Hyena/Mahir in GT, it also hints at his direct gaze, unlike the look during the fight where he looks at Mezz. I didn't get my answer about Mezz's sprites, where he's completely naked, covered in semen, looking back and looking worried. (The path to such sprites is: www -> img -> sv_actors -> Mezzsluttyclothed.png; Mezzsluttynude.png; Mezzsluttynudeunaware.png)

I do not know if they are used or not, but at least I have not seen them in my walkthroughs of the game. Sometimes there were moments when the sprites changed very quickly, literally for an instant, maybe in those moments you can notice them.

And by the way, why doesn't the Sleazy Hyena/Mahir icon have a transparent background like other characters like Mezz and boars? Instead, it has a monochrome background.

1. I'm not sure which image your referring to for Mezz. Terminology: "sprites" are the ones with transparency, and more precisely, mostly the ones in "sv_actors" (pardon, I was calling it "sv_characters" before) and "characters". If you mean the one with him bent over in the cage, that's simply a scene you may not have gotten yet. If you mean any of the images with his head back in the actual sprite sheets, those are the reaction image to him being hit during battle. 

2. As for Mahir: the image you're pulling for Diezel is being taken from the game itself. The image you're referring to for Mahir was posted HERE, to Itch, during initial discussion and production of the game. I added the background to make the outline clearer, as it wouldn't look as good with transparency against the solid black of the game page. The screenshot is of course in-game, so it uses the actual transparency image. 

 

(+1)

I ask you to take a closer look at these sprites. It's not about a sex scene, it's about fighting sprites. Mez is completely naked, covered in cam, and looks back during the fight, looking worried. I even pointed out the path to these sprites in a previous post.

Mezzsluttyclothed.png:

Mezzsluttynude.png:

Mezzsluttynudeunaware.png:

I apologize, I haven't figured out how to send this in another way, except to cut out certain poses from the battle sprite sheets. Judging by the name of these sprites, they appear only after we unlock the slut mode, but in my walkthroughs, I haven't seen them during combat, and I repeat again that I don't know if they are used in the game or not, at least I haven't seen them. Maybe I need to do something so that I can see them.

Unfortunately, I didn't quite understand your explanation about Mahir, but it's not that important. As for the unused Diezel image, that's what I meant:

This is an edith that I made in the Easy Paint Tool SAI, and it seems to me that it turned out pretty well. This image was clearly created for this, as it was with Mahir, where Mezz (perhaps) first encounters Mahir.

However, I have a couple more questions. I found that wild boars can sometimes notice the Mez through fences and walls, it makes sense through the fence since they do not completely block the view and through them one could see the Mez, but how could they see it through thick walls? I just think it's a bug.

By the way, this happened after I tried to escape from the wild boars when they noticed me. They also started walking unpredictably fast in different directions after they stopped chasing, apparently due to the fact that they are far from the places where they originally were.

And I have a question at this point, I just can't understand what this censorship means, what exactly is censored here? I know it was done on purpose, I'm just curious. 

Oooh, the nervous look ones. You have to understand, there are a lot of experiments I do during production to try to get the "feel" right on things. Most of the unused stuff gets cleaned up, some is just left there. These were made for a very specific set of circumstances, and I THINK at least some of them are used in game, but I can't remember specifics at this point. I will say that once you hit slut mode, actually fighting becomes basically impossible, and you "win" by fucking all the boars to satisfaction in a fight. The one set you've circled in the first one is for that: it's a "victory" sprite, but you won by slutting it up, so it's a different sprite. I'd have to dig through the code to figure out if the others ended up being used or not though, and it's not worth the time/energy at the moment. I will say, if you haven't already: 1. hit slut mode. 2. Voluntarily remove clothes. 3. Fight and "win" several fights. You MIGHT see some of this in that configuration.

On the Mahir/Diezel stuff: Again, the Mahir image with the background is promotional image. The one used in the game itself has transparency. There's why there's a difference. On Diezel, again, I go through variations of things. But whatever ended up used in the game is what I settled on in the end as the preferred usage.

On enemy detection: This is not a highly-advanced stealth game. Mob detection and seeking of the player isn't even included in base MV, it has to be added via plugin. I have one toggle I can swap: direct line of sight, or proximity detection. That's it (related to this issue anyway). So I have them set to simple proximity in this case, because I didn't want the boars to not see Mezz if he went behind a corner or bit of clutter etc. Again though, first game, very basic configuration. GT is a little more refined in terms of design, although even then, possibilities are somewhat limited by existing tools. Not a bug though, just how the code works. 

"They also started walking unpredictably fast in different directions after they stopped chasing, apparently due to the fact that they are far from the places where they originally were." Again, my understanding and implementation of the chase plugin was a little crude in this first game. It works well enough to get the job done. But there are a lot of rough edges in terms of design and so on that just aren't going to be addressed in CS, because it's not worth the time investment. It runs, it doesn't crash, it's mostly reasonable and playable, which is good enough. I learn each game, and improve each game. But you have to keep diminishing returns in mind when working on projects like this. Sometimes it's better to just move on and make the next one better.

"I just can't understand what this censorship means, what exactly is censored here? I know it was done on purpose, I'm just curious."

Read the text in your own screenshots. Mezz's reality is being twisted by the clips, so he doesn't actually understand what the boars are saying. Anything that would "spoil the fun" too early just loses its ability to be processed by his brain. What SPECIFICALLY it is doesn't matter. It was just a little too much information, so the clips censored it.