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A jam submission

Sword In Silly Land :DView game page

Use your sword to help you bounce and bunny hop to the end quickly
Submitted by Swagus — 21 hours, 33 minutes before the deadline
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Sword In Silly Land :D's itch.io page

Results

CriteriaRankScore*Raw Score
Special Object Implementation#44.4674.467
Fun Factor#83.8673.867
Gameplay#143.5333.533
Overall#183.4563.456
Audio#322.8672.867
Visuals#323.2003.200
Theme Implementation#382.8002.800

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How is your game related to the Theme and Special Object?
(Theme) The game is about going fast and getting to the end as fast as possible

(Special Object) A sword is used for all of the player's movement abilities

What tools and 3rd party assets did you use?
Godot, Aseprite, Audacity

How did you use generative AI? (If you did)
N/A

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Comments

Submitted(+1)

LOVED THE VIBES! Super fun movement mechanic as well, and the sound effects were great especially the sword thrust, great job!

Submitted(+1)

Very fun

Submitted(+1)

There’s no really good timing-based implementation—just a simple countdown timer. The sword, however, is very well implemented, and the graphics are also quite interesting.

Submitted(+1)

The bouncy sword was fun, but it seemed to disappear beneath the map fairly often when positioning it. The sound effects were very silly and the theme was great.

Submitted

this was the sillyest game i have seen in this jam yet (apart from mine) love the sillyness

Submitted(+1)

silly swords in silly lands, silly fun game, but couldn't play it properly because in web build it doesnt mouse locks automaticaly, and i dont know if theres ability to mouse lock.

Developer

Thank you :). Yeah the mouse lock can be quite finicky on web builds. I've found that it works ok as long as you go full screen before starting the game though.