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Sword Time's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #10 | 4.273 | 4.273 |
| Visuals | #13 | 3.818 | 3.818 |
| Theme Implementation | #22 | 3.273 | 3.273 |
| Overall | #29 | 3.045 | 3.045 |
| Gameplay | #38 | 2.636 | 2.636 |
| Fun Factor | #39 | 2.545 | 2.545 |
| Audio | #56 | 1.727 | 1.727 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
You have to repair swords withing a time limit with your actions being time based as well
What tools and 3rd party assets did you use?
Godot. No 3rd party assets
How did you use generative AI? (If you did)
We didn't
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Comments
Incredibly cool sword designs and I love the visuals, it could definitely use some audio and maybe some screen shake to shake it up a bit, but apart from that I like the game a lot!
Love the idea, don't like the implementation. I'd rather allow player to hammer as fast as they can and reward for timed strikes/combos.
Lovely visuals
i liked it but i feel the mechanics should be explained a bit better. also i never found a use for the other tools
Glad you enjoyed it regardless! The other tools get unlocked on later days, we probably should have had some form of explanation but unfortunately ran out of time.
nice incremental, visuals nostalgicaly reminds me of flash games
Glad you enjoyed it!