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(+1)

Pretty similar mechanic to our game!

I thought it was really great level design! I think it is unintuitive that you have to get the hearts to see your energy and progress, but once I realized I had to collect them the gameplay was smooth. Having the time constraint of the floor rising makes the mechanic of waiting to charge up interesting. I also like how you made jumping consume extra energy.

Hehe, I wanted to add some "unlockables", so I decided to do it first with the energy meter.  
Tho, definitely I should've put some banner or similar, because (in case you didn't notice) the second heart is the double jump, which is impossible to know what it does '^-^